Game about being a shepherd dog taking care of some chickens.


I made this game for Art Fight; all the art and programing is made by me. To play the art fight characters go to options and click the art fight buttom.


In options you can change the language to spanish, edit the volume and change teh difficulty. Instructions along the game, but basically you have to herd the chickens to their homes before night-time. 


Music was made by BadoCobarde.

Sounds were collected from freesound and edited to get what I wanted, I'm sorry I can't recall right now where I got all of them, if someone's curious let me know and I'll try to get the source of them.


Although art is made by me, the characters from the art fight skin menu are from their owners; you can get the art fight page of every character just clicking its name in the selection menu.

Also, you can also download the art fight skins assets; this is meant just for the owners of the characters; you (the owner) can use the assets of your character for whatever thing you want. The characters that have right and left versions are not flipped in the assets because tha way was easy for me to program, just flip the one thats not with the right direction.

I think thats all, anything you can contact me. Thanks for playing!

Updated 3 days ago
Published 21 days ago
StatusReleased
PlatformsHTML5, Windows, Linux
AuthorNsuprem
GenreRacing
Made withGodot
TagsChicken, Cozy, Dogs, Farming, Pixel Art
Average sessionA few minutes
LanguagesEnglish, Spanish; Castilian
InputsKeyboard

Download

Download
pastoreando_linux.zip 30 MB
Download
pastoreando_windows.zip 37 MB
Download
characters_files.zip 80 kB

Comments

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I really enjoyed diving into this initial build!

Visually, the aesthetic is solid: the theme, music, and sprites feel cohesive, and I especially love the small detail of the sitting dog at the beginning of the level.

As improvements

  • I noticed that the Spanish instructions are cut off at the edges of the screen, making them difficult to read. It might be helpful to adjust the text box size or introduce dynamic word wrapping so all instructions are fully visible. Additionally
  • I found myself using the mouse more than once; having full keyboard controls, including menu navigation, would streamline the experience and make it more intuitive for players who prefer not to use a mouse.

Overall, great work so far: the aesthetic is really appealing